Nuclearcraft fission reactor fuels11/16/2023 ![]() The following table lists the data for all fuels that can be used in a Fusion Reactor. Every combo will also produce a unique array of products, some of which can be re-used in another fusion reactor. Each fuel combo has unique values that determine their rate of use, power generated and efficiency curves. There are 28 different fuel combos available for use in a NuclearCraft Fusion Reactor. I can just make a pure cryotheum-cooled reactor and go from about 650krf/t to 590krf/t, not that big of a difference.This page is about the Fusion Fuels added by NuclearCraft. Is there any way to fix this other than to redesign the reactor? In other words, is it possible to prevent active fluid coolers from sharing fluids? The problem is, when I build the algorithmically generated reactor and use ender fluid conduits (EnderIO) to pipe in the correct liquid to each buffer (which subsequently puts it in the active coolers), adjacent active fluid coolers that are supposed to have different liquids instead share their fluids with each other, causing what is intended to be an active cryotheum cooler to be full of glowstone and vice versa. I used to optimize a 32-reactor-cell 5x5x5 reactor and allowed the algorithm to use glowstone and cryotheum cooling (those are things I have automated). I'm working on the nuclearcraft fission reactor progression currently on HEP-241-Ox fuel, and I want to make this one a powerful reactor, not just a breeder. If you would like more information on FTB then check out our Wiki to see all the current modpacks, and discussions from the community, as well as helpful links!Ĭlick here to get to the Wiki! Tools & Resources: ![]() Weekly Threads Archive Tips 'n' Tricks Work-In-Progress Free-For-All Check out our Wiki
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